Now Recruiting: Virtual Environment Social and Cognitive Skills Intervention for Adolescents with FASD or PAE
Did you ever think adolescents with FASD or PAE could practice social and cognitive skills in a virtual environment?
Rianne Spaans is a third-year doctoral student in the School and Clinical Child Psychology program at the University of Alberta thought so! Rianne, under the supervision of Dr. Jacqueline Pei and in collaboration with the “programming geniuses” at Technology in Education Specialization in the faculty of education at the University of Alberta are working to develop and test the effectiveness of a virtual environment intervention that targets social and cognitive skills for adolescents aged 13-18 with fetal alcohol spectrum disorder (FASD) or prenatal alcohol exposure (PAE).
This unique and engaging intervention takes place in a virtual environment, or what Rianne calls a “fancy video game.” The style of the game is mission impossible, where players interact online to solve the crime. Different social and cognitive skills are targeted by the types of games played or tasks completed. Such tasks progress in difficulty, starting off easy and becoming more difficult as the game continues.
Rianne explained one of the games “Car Thief,” that takes place in a chop shop where a team of 5 players works together to catch the bad guy that steals cars. The evidence they find in this particular game takes players through different scenarios such as avoiding guard dogs, disarming cameras and examining documents to find relevant names as clues to solve the case.
Teams of players that work well together catch the bad guy. However, this is not without working on skills such as emotional regulation or attention span. Some games, for example, are designed to induce frustration or distract players from the task at hand by decoys depending on how the team of players works together.
There are also features like a “chill out space” where if players do become frustrated they can take a break.
To top it all off, this virtual environment was entirely developed from scratch, from the storyline and characters to the game programming!
Rianne pointed out that there is a need for interventions that engage adolescents stating “It is understandable why they [adolescents] are not wanting to stay in some intervention programs… most programs are boring.” They are just simply not targeting adolescents interests. Rianne is hoping that this project will expand the kinds of interventions out there for adolescents to include virtual environments. As well as to “jump start the development of interventions that are fun and engaging.”
The study discussed in this blog is titled “Social Skills Intervention for Adolescents: the use of a virtual environment” and is currently adolescents aged 13 up to 18 years old with a diagnosis of FASD or PAE (suspected FASD) recruiting out of the Univeristy of Alberta located in Edmonton.
If you would like more information or to participate in this study, please contact Rianne Spaans at email@example.com
See below for more images from the virtual environment intervention!